Enslaved Star
Enslaved Star is a beautifully constructed piece of storygaming that feels quite strongly influenced by Thor: Ragnarok.
The game has four forces: the Forge, the Smith, the Hero and the Threat that players take control of in each round via negotiation with a note that each player must only take each role once (which seems a little restrictive).
In each round the game defines a structure where the hero needs a weapon to defeat the threat on behalf of the gods who have assigned the smith to work the enslaved star.
The weapon can bring the hero incomplete victory but at cost. The hero is ultimately fated to lose the weapon and it will ultimately serve the Forge’s purposes, whatever they may be.
The game reminds me a lot of Vast and Starlit in that a small question structure offers a huge range of play that can then be built on in subsequent rounds.
The only odd note is that the cost of the weapon is the percentage of the gods that are killed by the threat before the hero triumphs. Perhaps that is a victim of the word count but it would seem to be more thematic to have some kind of irrepairable harm now that could be used as the basis of some future threat.